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Mu Classes

General Info

16 September 2025

Dark Knight

Dark Knight

As a descendant of Lorencia, the kingdom of knights, he is a melee combat character with great physical strength and flashy swordsmanship. They are the vanguard of the attack on the front line during battles and often play a role in protecting their comrades. Therefore, Dark Knights do not neglect their efforts to fulfill their duties, whether training their physical strength or using their swift movements to avoid attacks.

Characteristics

The Dark Knight can use most types of weapons on the continent, including swords, axes, and spears, and can wear a variety of armors, from light and practical armors to heavy armors that cover the entire body.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 28 20 25 10

HP
Base: 110
+2 HP per Level
+3 HP per Vitality point

Mana
Base: 20
+0.5 Mana per Level
+1 Mana per Energy point

Evolutions

Rank Class
1st Class: Dark Knight
2nd Class: Blade Knight
3rd Class: Blade Master
4th Class: Dragon Knight
5th Class: Ignition Knight

Dark Wizard

Dark Wizard

As a descendant of the wizard kingdom, Arka, he possesses powerful magical abilities and can freely use offensive magic. Due to his long training in magic, his physical condition is relatively weak, making him appear vulnerable in close combat. However, his magical abilities are so exceptional that they compensate for his limitations, often leaving his opponents unable to fight.

Characteristics

The Dark Wizards magic is initially weak, but as he trains and approaches the level of a high-ranking wizard, his magical abilities grow exponentially, making him a character that gradually evolves.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 18 18 15 30

HP
Base: 60
+1 HP per Level
+2 HP per Vitality point

Mana
Base: 60
+2 Mana per Level
+2 Mana per Energy point

Evolutions

Rank Class
1st Class: Dark Wizard
2nd Class: Soul Master
3rd Class: Grand Master
4th Class: Soul Wizard
5th Class: Wizard of Darkness

Fairy Elf

Fairy Elf

She is a member of Noria, the kingdom of fairies, and possesses a beautiful and elegant appearance. With keen eyesight, sharp hearing, and a natural talent for using bows and crossbows, fairies are usually good at long-range combat using these weapons, but sometimes use light and handy melee weapons.

Characteristics

In addition to basic physical attacks, fairies use auxiliary magic to help themselves in battle, leveraging their innate magical talents, and thanks to their nature-friendly racial characteristics, they have the ability to summon various creatures.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 22 25 20 15

HP
Base: 80
+1 HP per Level
+2 HP per Vitality point

Mana
Base: 30
+1.5 Mana per Level
+1.5 Mana per Energy point

Evolutions

Rank Class
1st Class: Fairy Elf
2nd Class: Muse Elf
3rd Class: High Elf
4th Class: Noble Elf
5th Class: Royal Elf

Magic Gladiator

Magic Gladiator

It is rare for anyone to possess multiple talents at the same time, and even if they do, human life is finite, so they cannot develop all at once. However, even in these times, there are geniuses who demonstrate abilities that go beyond these limitations. A good example of this is the Gladiator, a hybrid character who possesses the characteristics of both a Dark Knight and a Dark Wizard, being skilled in close combat and also able to use magic.

Characteristics

The Magic Gladiator can run regardless of the level of boots he is wearing, and while other classes gain 5 points when leveling up, the Magic Gladiator gains 7 points. Additionally, a Magic Gladiator can move between worlds with only 2/3 of the level required for other characters.

Initial Attributes

Points per Level Strength Agility Vitality Energy
07 26 26 26 26

HP
Base: 110
+1 HP per Level
+2 HP per Vitality point

Mana
Base: 60
+1 Mana per Level
+2 Mana per Energy point

Evolutions

Rank Class
2nd Class: Magic Gladiator
3rd Class: Duel Master
4th Class: Magic Knight
5th Class: Dual Knight

Dark Lord

Dark Lord

As a monarch-type character, with sharp charisma and excellent leadership, he can gather more guild members than other characters when creating a guild. Because of this, guilds with a Dark Lord as master have an advantage over other guilds in battles and sieges. Additionally, the Dark Lord is basically a group-oriented character, and instead of going into battle alone, he assists party members and leads them to victory.

Characteristics

In addition to exclusive items and skills, the Dark Lord can use some basic armors and weapons from other characters, and possesses an attribute called "Command, " which other characters do not have. You can also control the unique pets Dark Spirit and Dark Horse, which assist their master Dark Lord during battle and compensate for the Dark Lords weakness in combat compared to other characters.

Initial Attributes

Points per Level Strength Agility Vitality Energy Command
07 26 20 20 15 25

HP
Base: 90
+1 HP per Level
+2 HP per Vitality point

Mana
Base: 40
+1 Mana per Level
+1.5 Mana per Energy point

Evolutions

Rank Class
2nd Class: Dark Lord
3rd Class: Lord Emperor
4th Class: Imperial Lord
5th Class: Force Emperor

Summoner

Summoner

The purity of the race is maintained through a noble lineage that has been passed down since ancient times. They have a natural talent for sorcery and a mysterious ability to communicate with other worlds. They can summon and use creatures from another world through the "Book of the Other World. " And, through prayer and meditation, they perfected a sharp perception called the "Third Eye, " allowing them to identify enemies weaknesses at first glance and neutralize them.

Characteristics

The Summoner plays a supporting role in a party, using curse magic and summoning abilities to reduce enemies offensive power while maximizing allies attack power. Although her range is more limited compared to the Dark Wizards area magic, she exhibits fast hunting speed by using various curse spells. However, due to high magical power consumption compared to the Dark Wizard, careful mana management is required.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 21 21 18 23

HP
Base: 70
+1 HP per Level
+2 HP per Vitality point

Mana
Base: 40
+1.5 Mana per Level
+1.7 Mana per Energy point

Evolutions

Rank Class
1st Class: Summoner
2nd Class: Bloody Summoner
3rd Class: Dimension Master
4th Class: Dimension Summoner
5th Class: Infinite Summoner

Rage Fighter

Rage Fighter

The heir who mastered the martial arts passed down by the royal knights of the fallen kingdom of Karutan. The Rage Fighter, who practices martial arts focused on physical strength, instills fear in enemies with his powerful physique and rushing attacks. Enemies overcome by fear are affected by a debuff that reduces their attributes. Additionally, the Rage Fighter can unleash the power of divine beasts from within himself, dealing devastating attacks even to distant enemies.

Characteristics

A fighter with a physical type different from other characters. A melee character, like the Dark Knight or Magic Gladiator (Knight type), he maximizes his attack power with debuffs that weaken enemies along with his punches, and possesses PVP-specific skills that instill fear in opponents.

Initial Attributes

Points per Level Strength Agility Vitality Energy
07 32 27 25 20

HP
Base: 100
+1.3 HP per Level
+1 HP per Vitality point

Mana
Base: 40
+1 Mana per Level
+1.3 Mana per Energy point

Evolutions

Rank Class
2nd Class: Rage Fighter
3rd Class: Fist Master
4th Class: Fist Blazer
5th Class: Bloody Fighter

Grow Lancer

Grow Lancer

The last lancer of the Imperial Knights. She freely uses offensive and defensive techniques with a one-handed spear and shield, and combines Arcas magical power with martial arts to perform powerful attacks. Possesses defensive skills specialized in close combat and is specialized in elemental damage compared to other characters. Also possesses Rage and Wrath attack power, which is influenced by strength and agility, critically increasing attack power.

Characteristics

A melee character who uses a spear. Depending on attributes, she can be effective in both hunting and PVP, with normal damage or powerful elemental damage. Also allows for strategic fights using PVP-specific skills.

Initial Attributes

Points per Level Strength Agility Vitality Energy
07 30 30 25 24

HP
Base: 110
+2 HP per Level
+2 HP per Vitality point

Mana
Base: 40
+1 Mana per Level
+1 Mana per Energy point

Evolutions

Rank Class
2nd Class: Grow Lancer
3rd Class: Mirage Lancer
4th Class: Shining Lancer
5th Class: Arcane Lancer

Rune Wizard

Rune Wizard

The Rune Wizard belongs to a half-elf race, being the daughter of a Dark Wizard from Arkas noble union with the fairy creator of the Wolf Altar. Influenced by her father, she uses magic, and with the additional power inherited from her fairy mother, she performs even more powerful magical attacks and offensive buffs. Her bodily survival power is low, but she compensates for this with strong attack power based on magic that maximizes energy.

Characteristics

The Rune Wizard is a character who uses some of the Dark Wizards magic, as well as exclusive abilities. These abilities consist of direct character attacks, as well as magic where the released runic energy directly hits the enemy. The Rune Wizard is a highly efficient attacker, and, being protected by runes, possesses strong resistance against elemental attacks.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 13 18 14 40

HP
Base: 60
+1.2 HP per Level
+2 HP per Vitality point

Mana
Base: 60
+1.8 Mana per Level
+1.5 Mana per Energy point

Evolutions

Rank Class
1st Class: Rune Wizard
2nd Class: Rune Spell Master
3rd Class: Grand Rune Master
4th Class: Majestic Rune Wizard
5th Class: Infinite Rune Wizard

Slayer

Slayer

The Slayer is a human born in Lorencia who was recreated through Kunduns experiments, becoming a composite life form, a mix of "human " with a "bat-like monster ". As a human, he possesses superior intelligence and the bats ability to locate and track using ultrasound, as well as a ruthless side that eliminates everything in his path, making him an exceptional assassin.

Characteristics

The Slayer possesses agile physical abilities and uses a short sword (dagger) as a weapon. He has the ability to throw weapons or quickly approach to attack multiple enemies.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 28 30 15 10

HP
Base: 130
+1.5 HP per Level
+3 HP per Vitality point

Mana
Base: 10
+1 Mana per Level
+1 Mana per Energy point

Evolutions

Rank Class
1st Class: Slayer
2nd Class: Royal Slayer
3rd Class: Master Slayer
4th Class: Slasher
5th Class: Rogue Slayer

Gun Crusher

Gun Crusher

In an attempt to overcome the unfavorable situation caused by Kunduns forces, the Empire of Mu secretly formed the Imperial Death Squad and abducted healthy orphans, subjecting them to rigorous training. Fischer, who possessed particularly keen eyes, managed to pass the brutal Imperial Death Squad training. However, in the process, he ended up losing his identity and was assigned as a Gun Crusher, a loyal soldier of the Imperial Death Squad of the Empire of Mu.

Characteristics

The Gun Crusher uses water and fire elemental abilities with a magic weapon. Fire abilities deal a large amount of effective damage at very high speed, while water abilities have a slower attack speed but deal powerful damage.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 20 18 20 25

HP
Base: 100
+1.5 HP per Level
+2 HP per Vitality point

Mana
Base: 80
+1.5 Mana per Level
+2 Mana per Energy point

Evolutions

Rank Class
1st Class: Gun Crusher
2nd Class: Weapon Crusher
3rd Class: Master Weapon Crusher
4th Class: Heist Gun Crusher
5th Class: Magnus Gun Crusher

Kundun Mephis

Kundun Mephis

In the year 1022 of Mu, a great sage infiltrated the "Doppelgänger Fortress " and contacted the doppelgängers, with the aim of stopping the evil Kundun. After studying them, the sage gained the power to create doppelgängers using objects related to Kundun and Lemuria. He created copies of these powerful individuals, who not only resembled the originals but also shared their memories and abilities. Under the sages guidance, their abilities as white mages and their good hearts were cultivated. When the time came, the sage sent them on a mission to defeat their evil counterparts and save the continent of Mu.

Characteristics

Kundun Mephis is a mage with attributes opposite to those of the Dark Wizard, using a staff and a magic book as weapons and casting brilliant spells fueled by "light energy. " Despite having low defense, the White Wizard has high magical attack power, which can be further boosted with energy attributes. In a teacher-student relationship with Lemuria, when they party together, a "bond buff " is activated that strengthens their magic and leads to high damage.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 19 19 15 30

HP
Base: 70
+2 HP per Level
+2 HP per Vitality point

Mana
Base: 70
+2 Mana per Level
+2 Mana per Energy point

Evolutions

Rank Class
1st Class: White Wizard
2nd Class: Light Master
3rd Class: Shining Wizard
4th Class: Luminous Master
5th Class: Glory Wizard

Lemuria

Lemuria

In the year 1022 of Mu, a great sage infiltrated the "Doppelgänger Fortress " and contacted the doppelgängers, with the aim of stopping the evil Kundun. After studying them, the sage gained the power to create doppelgängers using objects related to Kundun and Lemuria. He created copies of these powerful individuals, who not only resembled the originals but also shared their memories and abilities. Under the sages guidance, their abilities as white mages and their good hearts were cultivated. When the time came, the sage sent them on a mission to defeat their evil counterparts and save the continent of Mu.

Characteristics

Lemuria is a spellcaster who uses an "Orb " to launch spells in the form of spheres. Despite having low health and defense, she has high magical attack power, which can be enhanced by energy attributes. Although not as powerful as the Fairy Elf, the mage can use support spells that help in battle, similarly. Lemuria has a teacher-student relationship with Kundun Mephis, and when they party together, a "bond buff " is activated that strengthens their magical abilities and results in high damage.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 18 18 19 30

HP
Base: 88
+1 HP per Level
+2 HP per Vitality point

Mana
Base: 65
+1.5 Mana per Level
+2 Mana per Energy point

Evolutions

Rank Class
1st Class: Lemuria
2nd Class: Wo Mage
3rd Class: Archimage
4th Class: Mystic Mage
5th Class: Battle Mage

Illusion Knight

Illusion Knight

Born as a doppelgänger of Kundun, Zakard was skilled with the sword from a young age, easily surpassing his fellow knights. However, despite being a descendant of the Dark Knight, he was not recognized as such, as he could not wield a magic sword or use magic. For a long time, Zakard blamed himself for his lack of abilities and lived in hiding, concealing his identity as a Dark Knight descendant. But, at an unexpected moment, he had an awakening. During training, in an unconscious effort to block an enemy sword, a ghostly version of the sword he held in his right hand appeared in his left. This was a new opportunity for Zakard, who had long sought recognition. He immediately began to train in the art of phantoms and soon mastered the ability to turn his weapon into a phantom—or even to become one himself.

Characteristics

The Illusion Knight is a knight who controls the power of phantoms, summoning a ghostly sword in his left hand to use various swordsmanship skills. He possesses high attack power compared to his defense and can increase skill damage and attack power through the agility attribute.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 25 28 15 10

HP
Base: 100
+2 HP per Level
+2 HP per Vitality point

Mana
Base: 20
+1.5 Mana per Level
+1.2 Mana per Energy point

Evolutions

Rank Class
1st Class: Illusion Knight
2nd Class: Mirage Knight
3rd Class: Illusion Master
4th Class: Mystic Knight
5th Class: Phantom Pain Knight

Alchemist

Alchemist

Leah, a girl with exceptional alchemy skills, was born in Elbeland, a land inhabited by a mysterious race. At eight, she begins to study alchemy, and at nine, she already successfully transforms materials into gold. Although her parents and villagers keep her talent a secret, Leah sells gold to improve the communitys life. However, her existence is revealed to the outside world, leading to an invasion by Kundun, who tries to capture her and brutally murders her parents. With the help of the villagers, Leah manages to escape, but is traumatized by the events. She then decides to dedicate herself to learning to fight through alchemy. At 16, she embarks on a journey to defeat Kundun, vowing never to use her abilities for purposes other than war.

Characteristics

The Alchemist can use alchemy abilities with a wand or elixir, possessing high defense and magical attack power, which can be further boosted with the energy attribute. Additionally, the Alchemist is characterized by a unique ability that allows her to summon an additional monster in hunting areas.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 15 20 23 25

HP
Base: 110
+2 HP per Level
+3 HP per Vitality point

Mana
Base: 80
+2 Mana per Level
+2 Mana per Energy point

Evolutions

Rank Class
1st Class: Alchemist
2nd Class: Alchemist Magician
3rd Class: Alchemist Master
4th Class: Alchemist Force
5th Class: Creator