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War Points

General Info

08 September 2025

War Points System: Revolutionizing PvP in The Classic Mu Season 20

Esteemed Warlords,

Prepare your guilds for a new era of competition and strategy in The Classic Mu Season 20! The innovative War Points System has arrived to revolutionize the PvP scene, transforming your guilds dedication and victory into The Classic Coins (TCC) – a valuable currency that can be exchanged for monetary rewards in our exclusive Marketplace.

This mechanic has been meticulously developed to foster fair rivalry, reward active participation, and elevate the level of competition in our monthly events. Periodic resets, clear rules, and rigorous penalties against fraud ensure a balanced battlefield for all.

The Classic Coins (TCC): The Heart of Competition

The Classic Coins (TCC) are the soul of our new system. Accumulated through participation and victory in guild PvP events, TCCs represent your teams excellence and strength.

  • How to Accumulate: Actively participate in monthly PvP events such as Arka War, Throne Conquest, and Castle Siege.
  • Real Reward: Accumulated TCCs can be converted into money and accessed directly in our official Marketplace.

This system not only values strategy and commitment but also offers tangible financial support for the most dedicated guilds!

Monthly Guild PvP Events:

In The Classic Season 20, the battle never ceases! The following events are the pillars for accumulating The Classic Coins, encouraging continuous participation and the pursuit of victory throughout each month:

Event Frequency Objective
King of Mu 4 monthly editions A strategic dispute between guilds to conquer the throne of Devias, offering valuable TCC rewards.
Arka War 8 monthly editions Guilds compete to control obelisks and fields that define the fate of battle.
Castle Siege 4 monthly editions Guilds fight for castle control, ensuring status and exclusive in-game benefits.

Each event contributes significantly to the monthly TCC score, ensuring that your guilds dedication is continuously rewarded!

Scoring Rules: Participate and Conquer!

The scoring for each event is divided between participation and victory, motivating all guilds, regardless of the final outcome, to be present in battles.

Event Participation Victory Bonus
Arka War 10 TCC for effective participation 50 TCC for the winning guild that controls the obelisks.
Throne Conquest 10 TCC for participation 50 TCC for the guild that conquers the throne.
Castle Siege 10 TCC for active participation 50 TCC for the guild that captures and defends the castle.

Additional Scoring Mechanics:

To ensure fair and continuous competition, the TCC system incorporates essential mechanics that regulate point accumulation and participation:

  • Monthly Reset: All accumulated TCCs are tallied and sent on the last day of each month. Competition resets, giving all guilds a new opportunity to dominate PvP events.
  • Allied Guilds: In case of alliances during events, only the main guild of the alliance can accumulate TCC. Allied guilds can assist but will not accumulate points. This promotes strategic alliances focused on the main guild and prevents abuse.
  • Member Requirement: Only guilds with 40 or more members, with members at level 800 or higher, are eligible to receive TCC in any PvP event. This ensures that only active guilds with high-level players can compete relevantly.

Penalties for Fraud: Fair Play Above All!

To maintain competition integrity, the TCC system imposes strict penalties against attempts at fraud, manipulation, and misconduct in events. Honesty is fundamental.

  • Fake Guilds: Attempts to manipulate with fake guilds, created solely to inflate scores, will result in severe penalties:
    • Zeroing of TCC for the main guild and the involved fake guild.
    • Ban from the War Points system for two monthly cycles.
  • Pacts between Guilds: Agreements between guilds to manipulate event outcomes are strictly prohibited. Guilds caught attempting to manipulate events may face:
    • Zeroing of accumulated The Classic Coins for all involved guilds.
    • Ban of up to two monthly cycles, depending on the severity of the infraction.
  • Other Infractions: Any other infraction of the TCC system rules, including misconduct, may result in temporary suspension of the main guild from all system-related activities. The Classic Season 20 team will analyze infractions and apply necessary punishments.
  • Registration without Effective Participation: Guilds that register for events but do not effectively participate will lose all TCC accumulated up to that point. This prevents system abuse by guilds trying to accumulate points without actually competing.

Changes to Rules:

The TCC system is dynamic and subject to changes at any time, without prior notice. Participating guilds are responsible for staying updated on changes to system rules and mechanics. Transparency and flexibility are crucial to ensure continuous competitiveness and the systems evolution as needed by The Classic Season 20.